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Théo Di Malta
Théo Di Malta
Concept Artist & Illustrator
Toulouse, France

Summary

Graduated from ESMA in 2011, I worked seven years on Animated feature film i started as compositing artist, concept artist & lead digital matte painting.

Since 2018, I have gained extensive experience as a teacher and mentor in the fields of compositing, concept-art and Matte painting in various High schools.

For now I'm focusing on Concept art and illustration.

Skills

Concept ArtEnvironment DesignVisual Development3Denvironment concept artKey art

Software proficiency

Blender
Blender
3DCoat
3DCoat
Gaea
Gaea
Photoshop
Photoshop
After Effects
After Effects
Blackmagic Design Fusion
Blackmagic Design Fusion
Maya
Maya
3ds Max
3ds Max

Productions

    • Video Game
      Cross the ages
    • Year
      2024
    • Role
      Concept artist
    • Company
      Cross the ages
    • TV Production
      Woodies Origin
    • Year
      2022
    • Role
      Concept artist & illustrator
    • Company
      Woodblock.tv
    • Movie
      Pattie et la colère de Poséidon
    • Year
      2023
    • Role
      Concept artist
    • Company
      TAT studio
    • Movie
      PIL
    • Year
      2021
    • Role
      Concept artist & Matte painter
    • Company
      TAT studio
    • Movie
      Terra Willy
    • Year
      2019
    • Role
      Compositing Artist & Digital Matte painter
    • Company
      TAT studio
    • Movie
      Les as de la jungle
    • Year
      2018
    • Role
      Compositing artist
    • Company
      TAT studio

Experience

  • Senior Concept artist and illustrator at Cross the ages
    FR
    December 2022 - May 2026

  • Senior Concept artist at Freelance
    Toulouse
    March 2021 - Present

    Concept artist and Key artist for various studios

  • Lead Matte Painter at Tat Studio
    Toulouse, France
    September 2020 - February 2021

    I had to find how to produce 100km2 landscape with some different point of view of 360 , many difderent ambiances, so i create a 3d pipeline generating terrain with Gaea Rendered in 3ds max

  • Matte Painter & Compositing Artist at Tat Studio
    Toulouse, France
    September 2018 - February 2019

    I create traditionnal matte painting in photobash mixing with 3D render and i made all projection and compositing work for each shot contained dmp.